LLM (AI) GM concept development (TECHNOBABBLE PAGE)

I am using an LLM to function as my GM.
It will server 2 ROLES.

  1. To ASSIST me in my GM duties providing some hints and descriptions that I can use when narrating my own game.
  2. To serve as the STAND alone GM if I want to PLAY.

There are some details I need to sort out. First. I need to ensure that the AI does NOT lose track of INVENTORY OR STORY ARCH. This will be handled as FIXED parameters in the database.

The story will be stored in the MODEL file and the pacing, and more will be controlled there. The ASSETS for each campaign will be generated on the FLY by the AI and inserted into the database tables as variables defined by data parameters from tables NOT imagined data.

Here is a video of the FIRST test of the LLM I got running. I am kinda messed up but I thought it was pretty funny. Obviously there is A LOT of tweaking that needs to be done. I want the GM to PROMPT the players for their actions but ALSO provide some options that they can choose. This needs to be aligned with the over arching story and the active campaign so setting, options and suggestions need to part of the model file.

I need a database table for the COMPLETE log of the story and a smaller table for summarized portions TRIGGERED by events that take place in game.
THIS is the data that will be handed over to the LOCAL AI’s for the art generation, and passed BACK to the online database when its rendered,

Here is the first few minutes of my TEST… its a only a little bit of reading so dont be lazy. The video is about 150mb, I did not trim it or clean it up its just the RAW desktop recording.

ENJOY!

https://youtu.be/LLgprlYLYpE