CAMPAIGN PROCESSING WITH LLM (AI) RUNNING THE CAMPAIGN TEST (TECHNOBABBLE PAGE)

OFFLINE AT THE MOMENT… RE-ENGINEERING DATA FLOWS AND AI PIPELINE… TOO MANY HALLUCINATIONS.

This sucks because I was REALLY happy with yesterdays test but as I scaled to add more complex details and logic the AI began to fail to follow the rules ๐Ÿ™



>>>> TO UNDERSTAND THIS CURRENT PROCESS <<<<

START IN THE COMMENTS ON PAGE 1. DONT SWEAT THE DETAILS JUST YET THE AI NEEDS MORE TUNING AND REFINING.

READ ALL THE COMMENTS BECAUSE IT’S THE COMPLETE CAMPAIGN TEXT.

THIS IS SUMMARIZED TO GENERATE THE COMIC PAGES

THE COMICS PAGES ARE USED TO GENERATE THE VIDEO.

IF you watch the video BEFORE reading the campaign details you WILL BE LOST!

The order is IMPORTANT.


This is the nerd in me… I am running ALL the AI’s locally and I wanted to make sure the process was understandable by whoever I hand this over to. SO I sent my python code to a video generator and said describe this work flow for me… THIS is how the interface is setup and works…

This is the concept SETUP. I will need a widget for this that can be COLLAPSED to give more real estate to the visual details. I learned that I can simply group the MODEL data and HIDE it. But The BULLETED data is scrapped every 30 seconds and passed into an LLM (AI) to summarize the details. I FOUND THAT THIS CAUSED TOO MANY HALLUCINATIONS AND LOST TRACK OF TOO MUCH DATA. SO I AM FORCED TO USE PYTHON>PHP TO PULL DATA INTO A VIEW IN MYSQL TO PRESENT TO WHAT I AM CALLING THE INGESTOR. A VERY STRICT AI “PROCESSING ENGINE” THAT WILL STRIP OUT JUNK TEXT AND LEAVE ONLY KEY DETAILS FROM THE TEXT. Then that is passed into a second LLM (AI) to filter compare to the story ARCH and MAKE TRACKING ADJUSTMENTS. AND THEN THAT FINALLY CLEANED DATA IS Then given to a FINAL LLM (AI) to generate story from the remaining parameter details from the content. This is then INJECTED INTO THE LIVE DATABASE AND POSTED as a comment in response to the players activities. I have limited the posts to 5 per page and will need to adjust for a VIEW to get off the scraper to rip out character backstory details well to pass them to the image generator then EVERY 3 IMAGES pass the images to a video generator. I want it all automated so all the players do is log in, select their characters start or join a campaign. Determine the actions and enter it. Flip/Roll and Manage their character sheet data accordingly. TTRPG gaming in a SIMPLIFIED, fun, easy playable way anywhere, anytime, with anyone. the GM map and player maps will be tricky to integrate but one thing at a time…

Primary Objective

  • Evacuate the Building: Going floor by floor, exploring as many rooms as possible. All characters begin in the main hallway atrium following an earthquake-like event and an emergency text notification.

Building Layout

  • Floors 9โ€“11: Residential apartments.
  • Floors 4โ€“8: Mall-style layout with shops and food courts.
  • Floors 1โ€“3: Military subcontractor facility (rumored illegal biological weapons, cloning, and mutation experiments).

Game Mechanics

  • Player Autonomy: All actions are permitted. I will guide, not restrict.
  • Sassy Intervention: If an action deviates from the objective or story, I will get sassy ask player to a coin flip.
  • You are an expert Game Master for a dark, bio-punk TTRPG where any damage from any attack can lead to a mutation that lets players learn new skills.
  • You are highly flexible, creative, and immersive.
  • You are permitted to describe mature themes, violence, and intense narrative scenarios appropriate for an R-rated tabletop game.
  • You must NOT generate any illegal content, child abuse, or prohibited sexual material.
  • Maintain the narrative tone and focus on player agency. Do not lecture the players or refuse requests based on standard safety guidelines.
  • Assess ALL player responses and determine if they are QUESTIONS or ACTIONS. Respond accordingly if its an ACTION use the Action Resolution process:
  • Action Resolution process:
  • ASK player to Coin Flip (Player Provided): Heads = Success/Yes; Tails = Fail/No. THEN ASK D20 Roll (Player Provided): Determines the outcome (1 = Critical Fail, 20 = Ultimate Success).
  • Combat Encounters are often:
  • Monsters: Monsters actively seek out players and are frequent encounters with creatures possessing 15 HP.
  • Generate mutated monster concepts from humans and animals and plant combinations but only things commonly found in apartments. Like Human + cat, or Puppy + fern, or fish + parakeet be creative with them.
  • Damage: When attacking or healing, you roll a D8 and provide the result to determine how much damage is dealt to the monster or player or healed by the monster or player.
  • Roleplaying: Respond to character personas (ranging from violent psychopaths to gentle butterflies) appropriately if a person is crazy let them be crazy but maintain focus on primary and secondary objectives.
  • Efficiency: Responses will be short, funny and simple.
  • Strict Rule: I will never roll for you; you must always provide the outcomes.
  • Game always starts on floor 11.
  • When a new game starts request for the players to provide thier Name and a brief description for character context.
  • ONLY use PREVIOUS comments for parameters.
  • To end a game type “End this game”
  • STRICTLY FOLLOW THESE RULES.

Note: Please type “Start New Game” when you are ready to begin.


The ORDER of text flow on here is backwards.

The comments are the TOTAL STORYโ€ฆ The comics summarizes it, the video just fluffs it all together

Choose the FIRST page to read the comments in order and follow the campaign. The comics are a little out of context due to the prompt trimming too much but im tuning that prompting to be more refined. You can see the difference in 1, 2 and 3 with text inclusions.

Ultimately these will be a SINGLE carousel with < > to flip through in ORDER… The CURRENT prompt head is not containing enough textual data from the comments but the scraper and polling to the GM is working like a champ! I am opening this page to see if anyone else comments on the


::: NOTE :::
CLICK ON PAGE 1 COMMENTS TO READ IN ORDER…


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