PLAYER MAP… (TECHNOBABBLE PAGE)

NEW MAP FUNCTIONS…

Map Tools
Grid & Image Scale
Add Entity Click map to drop.
Movement Constraints
Active Map Entities
  • No entities on map

We have 2 maps… THE GM map and the PLAYER map…
The GM Map is NOT FOR LOSERS TO SEE! MUAHAHAHAH!

No seriously the GM Map is where all the goodies are placed, monsters are sittin around, bosses are stalking hallways and minibosses are in the bathrooms… maybe… YOU’LL NEVER KNOW PLAYER!!!

At least not until I get my cloud thing working.

The top is an entire floor map, but the lower images WITH those pins, and icons is the end goal. As it stands at the moment. I will be adding a second overlay that the PINS will reveal a small area around (deleting the area on the cloud overlay) This way you will need to explore the map to locate the baddies. Cause we aint looking for loot we lookin fer a FIGHT!!!!

And even cooler us the GM map changes update the PLAYER map dynamically and live without refreshing the page. Its the coolest thing I think that i’ve personally ever built as a data guy not a ui or animation or game builder… The GM can move icons on thier password protected map and change the game on the fly so you may THINK YOUR CLEAR THEN BAM MONSTERS ALL AROUND, OR special loot drops… They can add or remove things and the player map is updated >>> never having to refresh the page <<< . If I change something on the GM map like a players location, floor boss, mini boss, point of interest, or encounter event it dynamically updates on the players maps in that campaign so if an area is not visible the GM could cook up all kinds of stuff..

My end goal is to allow players to move thier OWN assigned character stickers or pins in their chosen direction and accordance to thier move scopes (d4 for steps (1-4 blocks (steps) + any bonuses) and id like it usable with a controller u,d,l,r for directions on the digital grid. Right now scaling the page breaks some things because and theres no grid boundaries and lock stuff but ill sort that out on TEST.

For now the GM AND PLAYER MAP DEV IS COMPLETE.