Main Story – Setting up a “game” development (all players) (TECHNOBABBLE PAGE)

This page is the OVER ARCHING STORY data placeholder. We are going to TRICK this Blog APP into serving as a DATABASE for RAPID edit and to PREVENT the AI’s that are managing things in the background from HALLUCINATING random crap. The CONTENT for ALL parameters is FIXED and when the STORY CAMPAIGN is updated the data is APPENDED to the BLOG post SO NO DATA WILL BE RANDOMIZED.

DEFINE: STORY AND SETTINGS AND LOCATIONS
STORY CONTENT GOES HERE
BE SURE TO INCLUDE THE SETTING (A ONCE THRIVING BUT NOW CRUMBLING HIGH RISE APARTMENT WITH SHOPS AND LOWER LEASING FLOOR OPERATIONS FILLED WITH ALL MANNER OF ADVERSITY AND CHALLENGES RANGING FROM MONSTER AND OTHER PEOPLE TO MINI BOSSES AND MAJOR BOSSES)


DEFINE: SETUP OF SCENARIO – What triggered whats going on and what put your characters where they are?


DEFINE: PLAYER PRIMARY OBJECTIVES – What is the OVERALL objectives of the GAME? For mine its an ESCAPE the building. For yours it could be to find and KILL a certain boss.


DEFINE: MINI OBJECTIVE – SPECIFIC REWARDS for your game. You may need to find a key to open a door on a floor or in a location. You may need to find a cure to a poison you accidentally inhaled while entering an area or envenomation status from being bitten by a random monster – These become SKILLS you can use to cure the ailments later from bosses or other encounters… The POINT is constant acquisition of GROWTH but NOT MATHEMATICS levels by NUMBERS. I want the leveling experience without the YOU GAIN X AMOUNT OF XP… I want RANDOM SKILLS to be the growth objectives and the rewards that are being HUNTED not specific objects SURE there will be objects that give you bonuses and rewards but loot hunting is boring, I want SKILL HUNTING to be the thing. NOTHING crazy hard but SIMPLE that promotes exploration of an area. Something like your hand has been chemically burned by contact with the this hostile organism… YOU LEARN GREEN TOXIN RESISTANCE… Remember Cheep-Cheep… he has Toxic slobber… MAYBE That makes you immune? MAYBE it lowers damage… MAYBE it HEALS you and anyone you use it on… Skills will NEVER be crytal clear definitions and THEY MAY CHANGE… We will have a skills Wiki so as a player YOU will need to OBSERVE and NOTE what skills DO and WHEN they may be appropriate to USE… This does NOT mean it will ALWAYS be that… I fucking hate gamers that repeat crap in loops because ITS DERBEST SMURTEST THANG TO DO… Well fuckers guess what LIFE DON’T WORK THAT WAY. You learn skills by DOING, you apply what you LEARN to progress… survive… AND THRIVE…

This PAGE will serve as the CORE STORY data that the GMs AND AI will use.