This page is the OVER ARCHING STORY data placeholder. We are going to TRICK this Blog APP into serving as a DATABASE for RAPID edit and to PREVENT the AI’s that are managing things in the background from HALLUCINATING random crap. The CONTENT for ALL parameters is FIXED and when the STORY CAMPAIGN is updated the data is APPENDED to the BLOG post SO NO DATA WILL BE RANDOMIZED.

DEFINE: STORY AND SETTINGS AND LOCATIONS
STORY CONTENT GOES HERE
BE SURE TO INCLUDE THE SETTING (A ONCE THRIVING BUT NOW CRUMBLING HIGH RISE APARTMENT WITH SHOPS AND LOWER LEASING FLOOR OPERATIONS FILLED WITH ALL MANNER OF ADVERSITY AND CHALLENGES RANGING FROM MONSTER AND OTHER PEOPLE TO MINI BOSSES AND MAJOR BOSSES)

DEFINE: SETUP OF SCENARIO – What triggered whats going on and what put your characters where they are?

DEFINE: PLAYER PRIMARY OBJECTIVES – What is the OVERALL objectives of the GAME? For mine its an ESCAPE the building. For yours it could be to find and KILL a certain boss.

DEFINE: MINI OBJECTIVE – SPECIFIC REWARDS for your game. You may need to find a key to open a door on a floor or in a location. You may need to find a cure to a poison you accidentally inhaled while entering an area or envenomation status from being bitten by a random monster – These become SKILLS you can use to cure the ailments later from bosses or other encounters… The POINT is constant acquisition of GROWTH but NOT MATHEMATICS levels by NUMBERS. I want the leveling experience without the YOU GAIN X AMOUNT OF XP… I want RANDOM SKILLS to be the growth objectives and the rewards that are being HUNTED not specific objects SURE there will be objects that give you bonuses and rewards but loot hunting is boring, I want SKILL HUNTING to be the thing. NOTHING crazy hard but SIMPLE that promotes exploration of an area.

This PAGE will serve as the CORE STORY data that the GMs AND AI will use.