About this project (THE BIG Blahblah page)

My name is Jeremiah Davis and I am BORED.

I have worked in IT and IS the last 30 years but the last 5 I have become disabled. I have a ton of health issues and I may die any day. Every day I wake up with Nellie Ruckus voice in my head… i’m DYIN! Dr say gonna be any day now! Which is both hilarious and torture… If you DONT know who Nellie Ruckus is… Take a look here.


I have been unable to work for the last few years, and during that time of sitting here twiddling my thumbs, I’ve spent a lot of time video gaming. But OMFG, the excessive monetization crap, the political crap, the gender crap, the homo and love story crap… dude, it is NOT FUN AT ALL ANYMORE.

Frankly, I have grown bored with video games and movies; the lack of creative content and original operations in all of it is so lame to me. The vomit they keep putting out is straight-up trash—all of it. I am sick of replaying the same story over and over and over and over and over. “Oh, I know, let’s swap skin colors and genders and do it again! Weeeee!” It’s a pathetic cash grab! It’s fucking horse shit, and I am SICK OF IT ALL.


So I decided to focus my brain on something. When I was a kid I was fascinated with Dungeons and Dragons but I HATED the bajillion roooools and classes and alignments and the bickering and arguing and the you can do whatever you imagine… as long as I AGREE with it…one of the million rules that exists says its acceptable the way I interpret it.

and this passed into other games… and then into video games… re-hash-re-hash-repeat-re-do. ALL in an effort to make more and more money with less and less innovation and imagination…

As I felt things just got lazier and lazier I focused on video games as my entertainment medium of choice.


I have always wanted to make a video game. I have crazy-ass ideas, but I was never patient enough or a skilled enough artist to bring them to reality—not to mention I am NOT a visual communicator kind of guy. I honestly don’t communicate well AT ALL, but I DO get my points across… though it often feels like a sledgehammer approach to do so.

I am very creative with a wild imagination, and I am talented as fuck with data and analysis. But I was missing the one thing I REALLY needed: the art or the media portion of it. Because I am EXCEPTIONALLY talented at database and data work, I spent most of my career handling databases and doing database development with websites for delivering metrics and data for leadership pillars… a math nerd… building out reports and data visualizations for people ranging from “stupidvisors” who had no idea how to focus on what matters on projects, all the way up to C-suite corporate-level executives and doctors who were no better than the employees they ruled over with iron fists.


So I took everything I could think of and threw into my brain blender and came up with some IDEAS AND CONCEPTS… Let me take step back a moment and explain how I think… and operate.

I have a very effective process of KFC that has driven me to some awesome places in the workforce – no not a chicken sammich… but damn I am hungry… It’s actually pretty simple…
DEFINE –
K NOWING what I want…
F INDING what I got and can get…
C HANGE My executions of what I am doing until I get what I want…

This is QUESTIONING… What do I want? SPECIFICALLY… As an example… I wont say I want to make money… BUT I need a process that can make $10,000 per week. What is the end result we want? $10,000 in the bank at the end of the week. What do we KNOW works? Running a business… Creating a ponzi scheme? Investing? Selling stuff? How well does it work? I aint going to jail if that is what you mean… What does GOOD LOOK like? ANYTHING over 0 per day is GOOD… What does BAD look like? I am NOT ending up in prison. Can we create software or assemble hardware to accomplish the goal? Almost CERTAINLY.

So then FIND OUT WHAT I AM GETTING
analyze what works > dissect > strip out > re-assemble and model > refine until good is achieved> automate and replicate…

Well… Did that or did it NOT WORK? Was it fast enough or too slow? What can we do?… NOW CHANGE what we are doing until we get EXACTLY what we want.


Now this is where I find myself TODAY….


I am applying my process to TTRPG gaming merging tech with imagination and control with finesse.

I LOVE the idea of doing whatever I can IMAGINE in a game, but I HATE the thought of having to read
10000000000000000000000000000 books and memorizing 1000000000000000000000000000 rules and then bickering with other players when what I do doesn’t match what what THEY believe SHOULD be doable.

This is the nature of DND and KIDS gaming… I shot you!!! NO YOU DIDN’T, I GOT YOU… NO YOU DIDN’T I GOT YOU… NO BUT I GOT THIS AND YOU DONT… over and over and over…


I love VIDEO games but I hate the restrictive nature of YOU CAN ONLY DO WHAT IS PROGRAMMED TO BE DONE. So I see a gap in the entertainment of gaming.

I want a game that is SIMPLE enough for ANYONE to pick up a child or an elderly player. Kinda like a board game? But not a board game, SIMPLE like UNO, but with enough depth that you can treat it like Chess.


INTERACTIVE enough that you don’t need to master hand eye coordination on a gaming controller. Everyone can flip a coin and roll a dice right? But do they have the imagination and verbal ability to keep everyone else engaged? Well I think I found a GOOD use of AI… To supplement and augment the TTRPG space. NOT do it all, NOT spew garbage out that clearly makes not sense. NOT pretend that AI is the end all be all of everything… Just treat it like another tool in the workshop.

The concept of the GAMES MUST BE OPEN enough that you can do ANYTHING YOU CAN IMAGINE. AND NO ONE CAN STOP YOU. No lawyering the skills or alignments or this or that… If you can dream it you can DO IT… IF the stars align and the coin agrees. 50% chance of success NO MATTER WHAT YOU SAY YOU ARE GONNA DO – with a dice roll that can ENSURE that you back-flip your way to victory with a flame thrower and roundhouse kicking everyone through walls OF you fumble a roll and cartwheel your success down a path straight to 0 hp hell.


MUST BE FAST ENOUGH that you can pop in, play, pop out and NEVER lose track of whats going on. BUT expandable to be LONG enough for extended playing…AND 100% trackable so ALL in a database and every session and completed campaign bulletized, summaries and with SHAREABLE art generated for FAST engagement and VISUALS to assist with imagination.

STREAMLINED enough to allow ANYONE TO PLAY ANYWHERE WITH ANYONE. On a phone, tablet, PC, pencil and paper… dont matter its ALL saved in the database (if you do pencil and paper you MUST track it with the database app to keep up with everyone)


My plan is NOT to monetize junk, sell or otherwise leech any money off of the players of my games ALL the games I make with my model will be COMPLETELY FREE TO PLAY. BUT I DO plan to affiliate products and accept donations for my investment funds, and even some leverage some frankly, lucrative deals that I think I can make a reality. As far as investing I also share with people on another website to show people that you don’t have to WORK yourself to death to earn money. Ask me about that if you’re interested.

What am I doing about this? Well for NOW, I AM ARCHITECTING THE FRAME WORKS, ANALYZING THE TECH STACKS, DEVELOPING THE CODE TO GET IT ALL FUNCTIONAL… This is MY DEVELOPMENT SERVER AND THE PRODUCT FLOW WILL BE (DEVELOPMENT>TESTING>ALPHA_PLAYTEST>BETA_PLAYTEST>PRODUCTION DELIVERY) – HERE we are on DEVELOPMENT and this will serve as a way to catagorize and LOG of all my thoughts, and ideas that I want to process into the final product if I can. I am using this to BUILD the concepts and to troll a little bit – mostly because I know that the super assburger autistic DND douche nozzles love to sue people for anything remotely close to telling a story that might be FUN.

SO HERE WE ARE… These are the KNOWS… THE FIND OUT WHAT I’M GETTING ARE NOT A DAMN THING… I cannot think of anything out there that matches this criteria from either a legal or product standpoint.

So let me get to it! Check out my development tests and blog of work!